add5654c30
* fix: Windows .bat launcher with correct JS escaping and codewhale rebrand * fix: complete Windows bat release asset handling --------- Co-authored-by: cy2311 <cy2311@users.noreply.github.com> Co-authored-by: Hunter B <hmbown@gmail.com>
102 lines
3.0 KiB
JavaScript
Executable File
102 lines
3.0 KiB
JavaScript
Executable File
#!/usr/bin/env node
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const crypto = require("crypto");
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const fs = require("fs/promises");
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const path = require("path");
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const {
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allAssetNames,
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CHECKSUM_MANIFEST,
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detectBinaryNames,
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} = require("../../npm/codewhale/scripts/artifacts");
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const WINDOWS_LAUNCHER = "codewhale.bat";
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const WINDOWS_CLI_ASSET = "codewhale-windows-x64.exe";
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async function sha256(filePath) {
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const content = await fs.readFile(filePath);
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return crypto.createHash("sha256").update(content).digest("hex");
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}
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async function main() {
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const prepareAllAssets =
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process.env.DEEPSEEK_TUI_PREPARE_ALL_ASSETS === "1" ||
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process.env.DEEPSEEK_PREPARE_ALL_ASSETS === "1";
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const outputDir = path.resolve(
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process.argv[2] || path.join("target", "npm-release-assets"),
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);
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const buildDir = path.resolve(
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process.argv[3] || path.join("target", "release"),
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);
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const { codewhale, tui } = detectBinaryNames();
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const isWindows = process.platform === "win32";
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const assets = [
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{
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source: path.join(buildDir, isWindows ? "codewhale.exe" : "codewhale"),
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target: codewhale,
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},
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{
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source: path.join(buildDir, isWindows ? "codewhale-tui.exe" : "codewhale-tui"),
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target: tui,
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},
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];
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if (prepareAllAssets) {
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for (const assetName of allAssetNames()) {
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if (assetName === WINDOWS_LAUNCHER) {
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continue;
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}
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if (assets.some((asset) => asset.target === assetName)) {
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continue;
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}
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assets.push({
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source: assetName.startsWith("codewhale-tui")
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? path.join(buildDir, isWindows ? "codewhale-tui.exe" : "codewhale-tui")
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: path.join(buildDir, isWindows ? "codewhale.exe" : "codewhale"),
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target: assetName,
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});
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}
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}
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await fs.mkdir(outputDir, { recursive: true });
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const manifestLines = [];
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for (const asset of assets) {
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const outputPath = path.join(outputDir, asset.target);
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await fs.copyFile(asset.source, outputPath);
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manifestLines.push(`${await sha256(outputPath)} ${asset.target}`);
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}
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if (assets.some((asset) => asset.target === WINDOWS_CLI_ASSET)) {
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const batContent = [
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"@echo off",
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"where wt >nul 2>nul",
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"set NO_ANIMATIONS=1",
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'if "%ERRORLEVEL%"=="0" (',
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' wt --title CodeWhale cmd /k "%~dp0codewhale-windows-x64.exe"',
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") else (",
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' "%~dp0codewhale-windows-x64.exe"',
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")",
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"",
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].join("\r\n");
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const batPath = path.join(outputDir, WINDOWS_LAUNCHER);
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await fs.writeFile(batPath, batContent, "utf8");
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const batHash = await sha256(batPath);
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manifestLines.push(`${batHash} ${WINDOWS_LAUNCHER}`);
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console.log(`Generated ${batPath}`);
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}
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manifestLines.sort();
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const manifestPath = path.join(outputDir, CHECKSUM_MANIFEST);
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await fs.writeFile(manifestPath, `${manifestLines.join("\n")}\n`, "utf8");
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console.log(`Prepared ${assets.length} assets in ${outputDir}`);
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console.log(`Wrote checksum manifest ${manifestPath}`);
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}
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main().catch((error) => {
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console.error("Failed to prepare local release assets:", error.message);
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process.exit(1);
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});
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