Files
codewhale/scripts/release/prepare-local-release-assets.js
T
CY add5654c30 feat: Windows .bat launcher for codewhale (v2, rebased + review fixes) (#1861)
* fix: Windows .bat launcher with correct JS escaping and codewhale rebrand

* fix: complete Windows bat release asset handling

---------

Co-authored-by: cy2311 <cy2311@users.noreply.github.com>
Co-authored-by: Hunter B <hmbown@gmail.com>
2026-05-31 00:59:32 -07:00

102 lines
3.0 KiB
JavaScript
Executable File

#!/usr/bin/env node
const crypto = require("crypto");
const fs = require("fs/promises");
const path = require("path");
const {
allAssetNames,
CHECKSUM_MANIFEST,
detectBinaryNames,
} = require("../../npm/codewhale/scripts/artifacts");
const WINDOWS_LAUNCHER = "codewhale.bat";
const WINDOWS_CLI_ASSET = "codewhale-windows-x64.exe";
async function sha256(filePath) {
const content = await fs.readFile(filePath);
return crypto.createHash("sha256").update(content).digest("hex");
}
async function main() {
const prepareAllAssets =
process.env.DEEPSEEK_TUI_PREPARE_ALL_ASSETS === "1" ||
process.env.DEEPSEEK_PREPARE_ALL_ASSETS === "1";
const outputDir = path.resolve(
process.argv[2] || path.join("target", "npm-release-assets"),
);
const buildDir = path.resolve(
process.argv[3] || path.join("target", "release"),
);
const { codewhale, tui } = detectBinaryNames();
const isWindows = process.platform === "win32";
const assets = [
{
source: path.join(buildDir, isWindows ? "codewhale.exe" : "codewhale"),
target: codewhale,
},
{
source: path.join(buildDir, isWindows ? "codewhale-tui.exe" : "codewhale-tui"),
target: tui,
},
];
if (prepareAllAssets) {
for (const assetName of allAssetNames()) {
if (assetName === WINDOWS_LAUNCHER) {
continue;
}
if (assets.some((asset) => asset.target === assetName)) {
continue;
}
assets.push({
source: assetName.startsWith("codewhale-tui")
? path.join(buildDir, isWindows ? "codewhale-tui.exe" : "codewhale-tui")
: path.join(buildDir, isWindows ? "codewhale.exe" : "codewhale"),
target: assetName,
});
}
}
await fs.mkdir(outputDir, { recursive: true });
const manifestLines = [];
for (const asset of assets) {
const outputPath = path.join(outputDir, asset.target);
await fs.copyFile(asset.source, outputPath);
manifestLines.push(`${await sha256(outputPath)} ${asset.target}`);
}
if (assets.some((asset) => asset.target === WINDOWS_CLI_ASSET)) {
const batContent = [
"@echo off",
"where wt >nul 2>nul",
"set NO_ANIMATIONS=1",
'if "%ERRORLEVEL%"=="0" (',
' wt --title CodeWhale cmd /k "%~dp0codewhale-windows-x64.exe"',
") else (",
' "%~dp0codewhale-windows-x64.exe"',
")",
"",
].join("\r\n");
const batPath = path.join(outputDir, WINDOWS_LAUNCHER);
await fs.writeFile(batPath, batContent, "utf8");
const batHash = await sha256(batPath);
manifestLines.push(`${batHash} ${WINDOWS_LAUNCHER}`);
console.log(`Generated ${batPath}`);
}
manifestLines.sort();
const manifestPath = path.join(outputDir, CHECKSUM_MANIFEST);
await fs.writeFile(manifestPath, `${manifestLines.join("\n")}\n`, "utf8");
console.log(`Prepared ${assets.length} assets in ${outputDir}`);
console.log(`Wrote checksum manifest ${manifestPath}`);
}
main().catch((error) => {
console.error("Failed to prepare local release assets:", error.message);
process.exit(1);
});